Volition and visual enhancing processes embedded in wearable device

ABSTRACT

The interaction of human functions and internet data assisted by a wearable computational device that allows direct volition manifestation over internet links on offer employing eye tracking web navigation technology is a brain empowering revolution. A wearable computational device that incorporates a video camera that feeds life video of our surroundings back to the user of this device has resolved the natural human limitation to multitask while on the move. Brainpower as never conceptualized before.

CROSS REFERENCE

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STATEMENT OF SPONSORED RESEARCH

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NAMES OF PARTIES TO JOINT RESEARCH

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REFERENCE TO LISTINGS OR TABLE

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BACKGROUND OF INVENTION

A solid non-transparent object placed in front of the human eyes impairsseeing capabilities.

A person that wears a solid non-transparent object right in front of theeyes and is capable of making sense of what lays in front of the objectwould be a novel development.

This novel development rendered possible by the amalgamation ofdifferent products currently in the market is the basis of this patentapplication.

The reasoning behind the analytical conclusion of its possibility isnonobvious and counterintuitive.

BRIEF SUMMARY OF THE INVENTION

New Process of Visual Perception: To see, assisted exclusively by avideo camera incorporated in a wearable computational device that isbetween the user eyes and what is in front the user and where the realtime video feed of the users path is being played within the backgroundof 3d imagery is the remit of this patent application.

The process of perception related to the sight sense is altered/improvedwhen a device that embeds this process is used. When the device is wornthe object(s) or sight observed have never been observed in the samemanner.

New Process of Volition Manifestation: To command an Internet linkassisted by a wearable device that receives directly the command by eyemovement detection is the remit of this patent application.

The process of manifestation of volition is altered/improved when adevice that embeds this process is used. When the device is worn,devices with Internet connection or Internet links have never beensubject to be affected or action by the brain through the eye in thesame manner.

The combination of devices elements and functions embedded in thewearable computational device make the conceptualization of these newprocesses possible.

BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS

8.1—Graphical Description of FIG. 1—

The rectangular shape portrays the wearable device as viewed by the userwhen mounted on the nose. The right and left lines portray the armsleaning down that are to be held by user's ears. The numbers inside thesolid lines name each part of the device as follows.

Volition and Visual Enhancing Processes Embedded in Wearable Device

-   1. Video Camera-   2. Sensor-   3. Screen/Display-   4. Earphone-   5. Microphone-   6. Real time video feed of what is in front of user-   7. Solid Object=Wearable computational device battery powered with    operative system and microprocessor that perform the functions of    such devices.-   8. Eye tracking zone.

8.2—Graphical Description of FIG. 2—

The wearable device is portrayed being worn by user as viewed by asecond person on the left of the user of the device. The numbers belowthe heading Side View name some user's body parts and some parts of thedevice as above and below.

Side View of 8.1 (Read in Conjunction with 8.1)

-   9. Eye-   10. Nose

DRAWINGS PURPOSE

The drawings are for description only purposes. The processes thesubject of this patent application are embedded in a device. The devicecan take a helmet shape, headset shape and various other forms.

DETAILED DESCRIPTION OF IMPROVED PROCESSES OF VISUAL PERCEPTION ANDVOLITION MANIFESTATION

The sight sense is initially blocked with the solid object wearablecomputational device embedding the new processes 7. This blockage isthen lifted and exponential improved by a resource 1. The resource is avideo camera 1 able to clearly bring imagery placed near and farawayfrom the user. The solid object holds in addition navigation sensors 2that alert the user of the nearness of objects.

The solid object is a computational device and as such runs onbatteries, has memory, performs analytical functions with amicroprocessor, has a display 3 where different applications have theirgraphic representation and shares this space with the real-time videofeed 6 the video camera captures. The video feed is played real-time inthe background of 3d environment imagery. Example: a 3d game, film orinteractive wallpaper is playing on its dedicated section of the screen.The real time-video feed of the user's surroundings is being playedwithin this game or film rendering this devise user friendly. Thereal-time feed is visualized by its direct representation on the displayand/or deconstructed visual representations of functions of this feed.

The navigation within and between applications is conducted through eyetracking 8 technology (cornea/iris movement detection). The eye directlyactives the opening and closing starting or stopping any deviceconnected to the Internet. The eye is the human organ that directlyactivates or actions Internet links on this wearable computationaldevice 7.

A cursor that follows the lead of mousse-like/joysticks held on leftand/or right hand support navigation/interaction further more.

Wearing this device empowers the user substantially. Its sight and brainare permanently interconnected with data received/linked by/to thiswearable computational device 7.

Being able to see our surroundings and at the same time performanalytical functions and manifest our volition over any Internet linkassisted by a wearable computational device is a revolutionarydevelopment.

Technological advances make possible the reasoning behind thisinvention.

The elements that make the compact of the Volition and Visual EnhancingProcesses Embedded in Wearable Device are market products. The Volitionand Visual Enhancing Processes Embedded in Wearable Device manufactureincorporates and costs all proprietary components, processes, theirpatents and copyrights; affording pecuniary rights to whom they shouldbelong. When appropriate and viable in-house developed components areemployed.

1- This patent application seeks to exclude the commercialization andmanufacture of any wearable device that embeds the process that wouldallow the human eye to see the world and its components not directly bythe bare eye but exclusively through a real time video feed played intoa wearable device that fits the above, below and drawings description.2- This patent application seeks to exclude the commercialization andmanufacture of any wearable device that embeds the process that wouldallow the human brain to impart an order through an internet linkaccessed by eye tracking detection technology that would activate ormodify any device with internet connection and/or activate the optionsprovided by such or similar internet links through a wearable devicethat fits the above, below and drawings description.